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Gamification and Physical Activity in PD
Gamification and Physical Activity in PD

NCT07286994

Not Yet RecruitingNA

Sponsor: VA Office of Research and Development

Conditions: Parkinson Disease

Interventions: Gamification, Feedback control

Countries: United States

Despite overwhelming evidence that exercise can improve motor and non-motor symptoms of Parkinson's Disease (PD), less than 25% of Veterans with PD meet recommended activity goals. Interventions to increase PA that are scalable and can be deployed in the community represent a major opportunity. The investigators' preliminary work has demonstrated that gamification, a method commonly used for health promotion, can lead to increases in physical activity in PD. In this study, the investigators will test the effectiveness of gamification in a randomized trial to increase activity. Importantly, the investigators will also examine the effect of step count and exercise intensity on clinical outcomes and explore factors important to widespread implementation of the program VA.

Eligibility overview

Sex: ALL

Age: 50 Years to 89 Years

Healthy volunteers: No

Study type: INTERVENTIONAL

Eligibility criteria
Inclusion Criteria:

* Veterans
* Have a clinical diagnosis of Parkinson's Disease (PD) based on diagnosis codes and chart review
* Are on a stable regimen of anti-parkinsonian medication

Exclusion Criteria:

* Diagnosis of an atypical parkinsonian syndrome or concomitant administration of a drug that could cause parkinsonian syndromes
* Cardiovascular or other medical comorbidities that preclude participation in an intervention to increase physical activity
* Lack of access to a smartphone or other device (tablet or networked computer) that can be used to interface with the Fitbit app and Way to Health platform
* Fallen more than twice within the past year (assessed via phone screening)
* Clinical diagnosis of dementia
Locations (1)
  • Philadelphia, Pennsylvania, United States